12/13/2023 0 Comments Killing floor 2 review turn downOtherwise I still suggest my initial post, plus maybe try setting up your own private server and/or disallowing underleveled players Plus our own hosted servers if you wanna avoid ping. You’re welcome to join our discord if you want, most everyone there has a fairly good skill ceiling and no underleveled perks lol. And playing privately with friends is a near imposibility because I'll always get thrown in some 200 odd ping russian lobby. You forget most everyone is a self indulged ♥♥♥♥♥♥♥♥. Please tripwire, this move effects even people who buy your ♥♥♥♥♥♥♥♥ $10 dlc guns. Like, every lobby has at least one guy with a Zweihander, so its almost like its a base game weapon, but 99% of people who still actively play don't own the $10 dlc guns. Barely anyone buys these guns cuz they're overpriced like silly, so everyone want to test them out whenever they can. Yeah my issue is shared content, more so the lack of control over said content. And sometimes I wanna play in pubs just for a casual match. Now, I have friends who own servers (3 actually) but most people don't have my luxury. You forget most everyone is a self indulged ♥♥♥♥♥♥♥♥♥. Or just play with friends and avoid the hastle At that point I’d start a vote kick (if they dont comply) after asking them to switch back. I completely understand wanting players to feel vulnerable at all times, with zeds closing in from every corner, but teleporting them from across the level is not the sensible solution.Ī Link Between Worlds (1) Afrika (1) Aliens vs Predator (1) Alpha Protocol (1) Amnesia (2) Arcania (1) Arcanum (1) Armello (1) Arx Fatalis (1) Assassins Creed (2) Bastion (2) Ben There Dan That (1) BioShock (4) Bloodborne (2) Board Game (8) Borderlands (9) Bulletstorm (1) Chivalry: Medieval Warfare (1) Condemned 2 (1) Conker's Bad Fur Day (1) Cryostasis (1) Dark Souls (11) Darksiders (1) Day Z (6) Dead Space (1) Deadly Premonition (1) Dear Esther (2) Demon's Souls (2) Deus Ex (1) Devil May Cry (1) Dishonored (1) Doom (1) Dragon Age (3) Dragon's Crown (1) Dragon's Dogma (1) DreadOut (1) Editorial (55) Eldritch Horror (1) Elex (5) Evoland (1) Fallen Earth (1) Fallout (6) FEAR (1) Final Fantasy (3) Five Nights at Freddy's (1) Folklore (1) Forbidden Desert (1) Forge (1) Free (36) Get Even (1) Gothic (12) Gravity Rush (1) Great Games You Never Played (22) Grotesque Tactics (1) Guild Wars (2) Half-Life (2) Horizon Zero Dawn (1) Impressions (27) Indie (47) Journey (1) Killing Floor (8) Killzone: Mercenary (1) Kingdoms of Amalur (2) L.A.Originally posted by William See:Your issue isn’t shared content, its that you have pubbies switching to low level classes on HoE. There's no logical reason that husk should have been able to get ahead of me like that, and it's completely infuriating to have a successful run fail in an instant because of random, unpredictable nonsense like that. He torched me instantly with his flamethrower and killed me before I could even switch weapons. I ran from the streets into a building, leaving the husk behind me, went up some stairs, opened a door, and found the husk right in front of me. I'd made it through several waves already and felt good about possibly being able to beat the level. By leaving one zed alive, I was planning to delay the trader phase long enough to scrounge the map for ammo crates, so that I could save money and afford my top-tier weapon the next round. In another situation, I was soloing Burning Paris on suicidal, and killed everything down to the last zed, which happened to be a husk. Would you rather have a larger health pool, or have your health regenerate over time? Would you rather deal 20% more damage in single-fire mode, or reload your weapons 20% faster? It's a simple change, but having the choice makes leveling far more satisfying and adds more strategic depth to the game. Every five levels, you're given a choice between two separate bonuses, which you can freely swap between waves. Killing Floor 2 offers players a much more steady reward cycle by sub-dividing levels each level-up grants less significant statistical rewards, but they occur more frequently, and there are a lot more of them, so that you feel like you're constantly making small steps to each new threshold when you can unlock a new skill. Leveling up in KF1 often felt like a tedious grind, mainly in terms of the time requirement, which was compounded by certain agonizing leveling objectives that slowed it down even further. Leveling up still helps a lot, though, and thankfully the leveling system is way better this time around.
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